Magic omit the header material
Introduction of new materials in Japan, to change the magic by power of the material
None
Information Center logo image of AndRobot to change the power of magic material

Grade up the magic by the power of the material
AndRobot Information Center

Terms and Conditions Activity Matters Self-introduction Contact Us BBS
Arrival point header of Magic Shop Skip to confirm the current position in the website
Top > Activity Matters > Old Magics > INSIDEOT 
Skip arrival point confirm current location

Inside Out book Christopher Taylor

"

The effects in this book have been designed form the inside out. In each case, Christopher began with some concept drawn from nature or metaphysics that he was strongly attached to. Then, like a magnet invisibly organizing iron filings, the concept acted as a nucleus around which technique, method, and devices gathered to produce the form of the effect.

In this manuscript, Christopher applied this empirical perspective to the classic effects of magic and found that many of them expressed principles found in nature or archetypal ideas from the human imagination. This Inside-Out perspective allows the performer to get deep into the heart of an effect, and truly understand it. Once that is achieved the performer can truly amaze the audience with effects that appear to be a natural extension of the performer's mind and body.

Inside-Out is certainly not the only perspective that can be applied to finding/creating magic and mental effects. Simply looking or a cool way of showing off one's dexterity with coins or cards can lead to entertaining and recognizable magic. What adopting the Inside-Out perspective can do is add another dimension to our enjoyment of the magic of nature and the nature of magic.

Features Included:

  • Introduction: The Inside-Out Perspective.

  • Getting There and the Double-Writing Wallet: Cognitive geography and way finding

  • Being There, a Special Pen and a Billet Index: An archetypal dream.

  • Three Minds, One Thought and the Thought Recorder Deck: Mental telepathy with a deck of cards.

  • Room 7 and the Pocket Printing Press: Taking an imaginary journey and returning with something real.

  • Mental Catalyst: The mage as a catalyst for a participant's latent psychic abilities.

  • Flash of Color and the Pellet Index: The color of thought.

  • A Marked Deck and Three Effects:
    1)Perceived Imagination: Where does imagination stop and perception begin?
    2)Marked Mental Miscall: What is the difference between the mind and the imagination?
    3)Flash of Imagination and the Pocket Writer: ""The mind makes it real.""

  • Number in a Flash and a Pocket Writer: ""The mind makes it real, yet again.""

  • Pebble in the Storm: The butterfly effect with cards.

  • Mind Reading 101 and Equivoque: Telepathy and the opposite sex.

  • Liar: What does automatic-writing look like
"

H&R Magic Books
"Taylor, Christopher"


Magic shop Magic trick URL

skip the menu of new material magician Menu arrival point for the development of magic trick
Skip the description AndRobot Information Center

Three Shell Game Pea

There is a magic that does not lose its value over a period of several thousand years.
It is a gimmick to enable the performance at any time, anywhere.
Pea for Three Shell Game

Elastic thread

This is The Best quality Elastic thread in the world.
Please try it once, if you aim at the top of magician in the world
Magic Elastic thread

CNC Driver PCB

CNC Information is useful in manufacturing.
Please refer this who want to make a precise machine tool.
CNC Driver Board

Souvenir production

Please try to present the only one thing in the world, to your important person.
We make a sculpture does not fade forever, with a commemorative photo of your choice.
Souvenir Watermark relief
arrival point of Description AndRobot Information Center
Skip to footer of this site
Terms_of_Use Security Privacy_Policy Escape_Clause Link
Copyright (C) 2012 Kazu.U. All Rights Reserved.
End of the page new material conjuring Center